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Nintendo Wii Information
Nintendo Wii is one of the gaming consoles that a lot of gamers were sceptical about, upon its announcement in 2006, mostly because of its odd name. In the ensuing months, however, their scepticism quickly became anticipation with the announcement of some of the Wii’s innovative features, which includes: amazing internet connectivity, motion controls, backwards Gamecube connectivity, including the ability to take advantage of older Nintendo handhelds and consoles to download titles using the Virtual Console.
When it came down to it, the name didn’t really matter. It had absolutely no effect on the launch, which made it the most successful Nintendo game until the introduction of the switch more than ten years later. Nintendo had a very effective marketing campaign for this console, and the ingenious Wii Remote was able to attract a lot of first-time gamers as well as casual gamers.
However, there’s been some debate amongst gamers about the success of the Wii in gaming history. Although it started better than any console, Nintendo was unable to hold the attention of the new and casual gamers who joined them when they first started. As the novelty wore off, and with the debut of the Xbox 360 and PS3 with all their innovative motion control systems, the sale of Wii began to decline. The Kinect’s debut in 2010 was the final blow that killed the system. Nintendo continued to produce and support the Wii until 2013, but by 2011 they had stopped making any significant release.
Regardless of all that, the success recorded in its first few years was enough to put the Wii on the map as one of the consoles with the best-selling record of all time. It is the third best-selling console after the first two PlayStations, while it ranks fifth (after the Nintendo DS and the Game Boy) if we’re considering handheld system. From the date of its launch in the year 2006, down to 2008, there was shortage of this system across the world, with players residing in America finding it difficult to get the system.
Just like some other Nintendo consoles and handhelds, their system was better known for having exciting exclusive first-party releases and not for its third-party support system. Nintendo’s game collections that utilized the Wii Remote (Fit, Resort, Play and Sport) were actually the biggest hits from the console. Mario Party 8, New Super Mario Bros, Super Mario Galaxy games, Super Smash Bros, and Mario Kart Wii are some of the system’s other top sellers. Some third-party tittles were also successful, and top amongst them are - Rayman Raving Rabbids, the Michael Jackson Experience, Monster Hunter Tri, Red Steel and Deca Sports and Epic Mickey. Resident Evil 4, The ports of Guitar Hero III and Rock Band didn’t do bad either. And regardless of the fact that it didn’t do so well in the market, Monolith's Xenoblade Chronicles was a great Nintendo-exclusive tittle that RPG fans could enjoy.
Let’s not forget the Virtual Console. Nintendo produced more than 400 retro tittles, comprising of their own catalogues and the platforms of a lot of their biggest rivals. You could even download games for the Turbografx, Sega's Master System and Genesis, Commodore 64 while selecting arcade titles.
The Wii released two variants. They both had lower retail prices and were more compact compared to the original console, but certain features were sacrificed. The ability to keep the system horizontal was added, sacrificing controller port and Gamecube compatibility. The Wii Mini can be described as an ultra-compact version which had the ability to move the disc loader up the unit, but a lot of the connectivity features were let go along with Gamecube support.
The Wii was rendered obsolete by the Wii U, considering the fact that it’s compatibility with the former console’s digital download titles and physical media was a backward compatibility. The Wii happens to be the only remaining console that can run Gamecube games natively, although with a little hacking it can be run on the Wii U. Nowadays, lots of users downloading emulators and playing Nintendo Wii roms games on their stationary computers or laptops. You can also try it by yourself by downloading an emulator from our website and playing your favourite Nintendo Wii ISOS games.
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The goal of this project is to reverse the game in order to make private servers.
Current Status
The project isn't yet functionnal.
Todo:
- Loading bar: 85%
- Bypass Nintendo Servers
- DNS Redirection
- Create SSL connection (tcp port: 8200)
- Find/Send expected data
- What's next?
- Capcom ID selection: No
- Reverse the Capcom ID selection protocol format
- Server selection: No
![Usa Usa](http://i1.ytimg.com/vi/UIAwkEpr26g/maxresdefault.jpg)
- Reverse the Server selection protocol format
- Gate selection: No
- Reverse the Gate selection protocol format
- Time system: No
- Reverse the Time system protocol format
- City creation: No
- Reverse the City creation protocol format
- Join a city: No
- Reverse the City joining protocol format
- Search a city: No
- Reverse the Research protocol format
- Submit a quest: No
- Reverse the Quest submitting protocol format
- Join a quest: No
- Reverse the Quest joining protocol format
- Start a quest: No
- Reverse the Quest starting protocol format
- Chat implemented: No
- Reverse the Chat protocol format
- Event Quest: No
- Reverse the Event Quest protocol format
- Arena Quest: No
- Reverse the Arena Quest protocol format
- Sandstorm: No
- Reverse the Sandstorm event protocol format
Prerequisites
- Softmodded Wii or Dolphin Emulator
- Monster Hunter 3 (~tri) w/ Nintendo servers patch
- DNS server (may be optional)
- Python 2.7 or above (Python3 and above might not be supported)
Monster Hunter 3 (~tri)
In order to use custom servers on Monster Hunter Tri you first need to patch the game to bypass the Nintendo servers. Their servers are blocking the game and prevent it to connect to Capcom servers. I personally use Wiimmfi for that, any other alternative should work as well.Link to Wiimmfi instruction.
- Patch the game on the fly
- Download the autowiimmfipatcher from the 'Playing from a real disc' section.
- Copy the apps folder into your SD card root directory.
- Launch the Homebrew Channel.
- Run the MrBean35000vr Wiimmfi Patcher.
- Insert your game disc.
- Permanent patch
- Download the wiimmfi-patcher from the 'How-To' section.
- Carefully read the patcher's README.
- Run the patcher corresponding to your OS.
- Launch your patched game.
If you want a local alternative you can try altwfc that now supports MHTri and others Wii games.
Then you need to replace the in-game certificate located in the game's main.dol with yours.
NB for Dolphin users: This step can be skipped because the emulator doesn't verify certificate.
NB for Dolphin users: This step can be skipped because the emulator doesn't verify certificate.
- Extract the main.dol from the game using WiiScrubber.
- Use OpenSSL to create your Root CA certificate and server certificates.
- Replace the in-game certificate within the main.dol with your Root CA certificate using MHTriCertPatcher.
- Re-inject the patched main.dol via WiiScrubber.
- Run the patched game on the Wii.
DNS Server
To redirect requests the game sends to Capcom servers, you need to setup a DNS server. This server will redirect the traffic to Monster Hunter Tri private servers. You need to setup Address Records (a.k.a. A Record) with Capcom's domain names pointing to your servers' IP. You should use a real DNS server but I also proposed a dummy implementation of it. You need to have admin rights in order to use the port 53 required by MHTriDNSServer.
Usage (default hostname):
Usage (with another host):
MHTrIDA has lots of details about the domain names you may set for you DNS server and other data concerning the game as well.
NB for Dolphin users: Rather than using a DNS server, edit the hosts file also work.
- Windows Location:
%SystemRoot%system32driversetchosts
- Mac OS X Location:
/private/etc/hosts
- Linux Location:
/etc/hosts
SSL Certificates
OpenSSL can be used to generate your own private key/certificate to use with MH3SP servers. Then check with a notepad the server.py file and edit the path for the private key/certificate if needed.
TCP Servers
Mainly developed in Python 2.7, a python interpreter is needed to run MH3SP's servers. Python3 might be supported, so a Python2 interpreter should be used FTM. Then, you only need to run server.py python executable to start the server. A usage will be printed if it requires parameters. Servers may print details when a client is connected and doing something, they'll be quiet otherwise.
- Port 8200
- This server isn't complete, a python prompt is available to send data (string) to the client